Sistava

3D Office View

A workforce of AI employees is easy to lose track of as a list of chat threads. The 3D Office View turns it into a place: every employee is a character at a desk, hot-desk, or the lounge, moving between them live as their status changes, so you can see your whole company working at a glance instead of clicking through tabs.

Most software gives you a list of AI agents and a log file. Sistava gives you a room. The 3D Office is a live, walkable floor where every AI employee you have hired is a character you can see: teams sitting together in their own rooms, employees typing at their desks, others drifting to the lounge, the meeting room, or a hot-desk between tasks. It is your actual workforce, rendered as a place instead of a table.

Nothing in the office is animation for its own sake. Where a character stands and what it is doing are computed from that employee's real state. Working means genuinely running work right now. A pulsing ring means that employee is waiting on your input. A red marker means something errored. Sitting still means paused. Standing in the team circle or the lounge means available and between tasks. You learn to read the room the way you read a real office, by noticing motion rather than by opening a report.

It is also a place you can act from, not just watch. Click any character and the camera flies in for a close conversation shot, that employee stops moving so it does not wander off mid-sentence, and an info card opens with their photo, name, title, what they are working on right now, and a message box. Type there and the message goes straight to them, no tab switch. The same card carries Chat and Tasks buttons for when you want the full conversation or their task board instead.

Above every working character is a live speech bubble showing what they are actually doing at that moment, pulled from the same activity stream that feeds the rest of the workspace. Not a cached summary, not a nightly rollup. The same event that updates the Activity Feed moves the character, changes the status light on its antenna, and rewrites the bubble.

None of this replaces the rest of the platform, and it is not meant to. You still have the full Activity Feed, the step-by-step execution inspector, per-action cost tracking, the task board, and the ability to give orders from chat, Slack, email, Telegram, voice, or the API. The 3D Office is one more way in, and for most people the fastest one for the question they actually ask twenty times a day: what is everyone doing right now?

Read the Whole Floor in One Second

Open the office and you get the answer before you have consciously looked for it. The marketing room is heads-down typing. Two employees are standing in the lounge with nothing on. Someone at a desk has a pulsing ring around them, which means they have been waiting on your decision. That is three facts absorbed in a glance, with no filters set and no query written.

Every employee's first name floats under their character at all times, and team leaders are marked so you can pick them out of their room instantly. A status light on each character's antenna carries the official status color and blinks the moment that status changes, so a state transition catches your eye even when you are looking somewhere else on the floor. From a top-down camera angle there is also a glow on the floor under each character, which is what makes a busy office readable when you are zoomed out over the whole building.

This is the part a dashboard structurally cannot do. A dashboard answers a question you already thought to ask. A room you can see into answers it before you asked.

Click Anyone. Talk to Them Right There.

Selecting an employee is the whole interaction: click the character you want and the office comes to you. The camera glides in along your current viewing angle, so the floor does not spin under you, and settles into a conversation shot. Close the card and it flies back to the exact view you had before, which means checking on someone never costs you your place in the room.

The card that opens is a working surface, not a tooltip. Photo, name, job title, their live activity line, and where they currently are: at their desk, walking, in the meeting room, in the lounge, or on a hot-desk. Underneath sits a message box addressed to them by first name. Send from there and it lands in their conversation like any other message you would have sent from the chat tab.

It carries the same guardrails as the main composer, deliberately. If your credits are out or your email is not verified yet, the message box is replaced by the same gate you would hit in normal chat, with the same one-click way to resolve it. There is no side door into sending work that skips the checks the rest of the product enforces.

One card is open at a time, and while it is open that character is frozen in place. That sounds like a small detail and it is the difference between a feature that works and one that is infuriating: without it the employee walks off, drags the card away from your pointer, and closes it while you are still reading. When you close the card, they pick up exactly where they stopped.

Every Character Is Driven by Real State

Position is not decorative either, it is resolved from the employee record. Working, awaiting input, erroring, or paused puts them at their team desk, or at a hot-desk if they are not on a team yet. Available puts them in their team circle or the lounge. Suspended, terminated, or resigned employees are not rendered at all, so the office only ever shows the workforce you actually have.

Between states they behave like people. They drift inside their team room, wander over to the lounge social circle, stop by the meeting room, or take a hot-desk, pausing ten to twenty seconds at each stop before moving on. They path around desks, chairs, and walls rather than walking through them, which is why a busy office looks like an office instead of a screensaver.

All of it is fed by the same live employee status updates the rest of the platform runs on. Move an employee to a different team and their character relocates to that team's room. Start a task and they walk to their desk and begin typing. Nothing here is a separate pipeline that can drift out of sync with the truth.

Move the Camera, or Let It Drive Itself

Drag to orbit the floor, scroll or use the on-screen buttons to zoom, and hit reset to snap back to the full view when you have wandered off into a corner. The controls sit in the top corner of the canvas, out of the way of the office itself.

There is also a cinematic tour. Turn it on and the camera takes over, flying a smooth loop through the building: an aerial establishing shot, then each team office in turn, the meeting room, the lounge, the hot-desks, and back up. It slows to a near hover over each point of interest and glides quickly between them, and it is routed to stay clear of the glass so it never clips through a wall. It is the single best thing to have running on a second screen, and it is the thing to hit when you are showing someone what you built.

When you want to keep the moment, Share a Clip captures a screenshot or a short video of the office straight from the top bar. Most people find this out by accident and then use it constantly, because a five second clip of your AI workforce at work explains your company faster than any slide.

One More Way In, Not a Replacement

You are never forced through the office to run your workforce. Everything you can do there is available from the ordinary surfaces: the Activity Feed for the full chronological record, the execution inspector for tracing a single decision step by step, cost tracking for what each action spent, the task board for what is queued, and chat or any connected channel for giving an instruction.

What the office adds is immediacy. The feed is the right tool when you want the complete history of what happened. The office is the right tool when you want the state of the world right now, in one look, with the ability to reach into it. Most teams end up leaving it open and dropping into the feed only when something on the floor makes them curious.

It is also the surface people remember. Showing a client, an investor, or a new teammate a spatial office full of working employees lands in a way that a screenshot of a table never has, which is why it tends to become the first thing anyone demos.

How It Works

A live 3D floor where every AI employee is a character you can watch, select, and talk to.

The office renders your workforce as a real building. Each team gets its own room with desks for the leader and up to five members, and the floor plan grows as you add teams. Around them sit a meeting room, a lounge, and hot-desks for employees not yet assigned. Where each character stands is resolved from that employee's live state, so the arrangement is always a true picture rather than a fixed diagram.

Status is expressed physically. A working employee walks to their desk, sits, and types with a thinking animation while a speech bubble above them shows the task they are on. Waiting on your input adds a pulsing ring. An error adds a rotating red marker. Paused is sitting still. Available is standing and idling with their team. A status light on each character carries the same colour the rest of the product uses and blinks the instant that status changes.

Selecting is how you interact. Click a character, the camera flies into a conversation shot, that character freezes so it cannot walk away, and an info card opens with their identity, live activity, current location, a message box, and buttons through to their chat and tasks. Close it and the camera returns to precisely the view you left. Beyond that, you orbit, zoom, reset, run a self-driving cinematic tour of the whole floor, or capture a clip to share.

Use Cases

Answer 'what is everyone doing' in one glance

Open the office instead of filtering a feed. Typing at a desk means working, a pulsing ring means waiting on you, the lounge means free. Three answers, no queries.

Catch the employee that needs you before it stalls

An employee blocked on your input or sitting on an error is visually flagged on the floor, so you spot it while scanning rather than when the task misses its deadline.

Message the right employee without hunting for the thread

Click the character you want and type into the card that opens. No searching a sidebar of conversations to find the one employee you meant.

Show a client or investor what you actually built

Run the cinematic tour on a screen share, or capture a short clip. A floor of employees visibly working communicates the whole product in seconds.

Onboard a teammate to the workforce in one sitting

Walk someone through the office and they learn the team structure, who leads what, and who does what, faster than reading through a list of profiles.

Keep ambient awareness on a second screen

Leave the office open while you work. Motion and status changes register peripherally, so you notice the floor go quiet or a red marker appear without watching for it.

Comparison

BeforeAfter
Your AI workforce is an abstract list of names and threads.It is a room you can walk into, with every employee visibly at work.
Checking who is busy means filtering a feed or opening several views.One glance at the floor separates working, blocked, and available.
Reaching a specific employee means finding their thread first.Click their character and type into the card that opens.
An employee waiting on your approval sits unnoticed in a queue.They are flagged on the floor with a pulsing ring you catch while scanning.
Explaining what you built means narrating a screenshot of a table.Run the cinematic tour or share a clip and it explains itself.

FAQ

What is the 3D office view in Sistava?

The 3D office is a live, walkable view of your AI workforce where every employee you have hired appears as a character in a shared virtual office. Teams sit together in their own rooms, working employees type at their desks, and available ones gather in the lounge. Their positions and status come from real employee data in real time, and you can click any character to message them on the spot.

Is the 3D office a real-time view or does it refresh periodically?

It is real-time. Character positions, status lights, and the activity bubbles above working employees are driven by the same live employee status updates that power the Activity Feed. There is no refresh interval and no cached snapshot to go stale.

Can I message an employee from inside the 3D office?

Yes, and this is the point of it. Click a character and an info card opens with a message box addressed to that employee. Type and send without leaving the office. The card also has Chat and Tasks buttons if you would rather open the full conversation or their task board. The same credit and email verification gates as the main chat apply there, so nothing bypasses your normal checks.

How does an employee's position in the office get decided?

From their real state. Working, awaiting your input, erroring, or paused puts them at their team desk, or at a hot-desk if they are not assigned to a team yet. Available puts them in their team circle or the lounge. Suspended, terminated, and resigned employees are not shown at all. Between tasks they roam to the lounge, meeting room, or a hot-desk and then return.

Can I tell from the office who is waiting on my approval?

Yes. An employee waiting on your input sits at their desk with a pulsing ring around them, so you can spot who needs a decision from across the floor without opening the approval queue first. An employee that hit an error carries a rotating red marker for the same reason.

Can I customise how the office is laid out?

Not manually, and it does not need it. The floor plan is generated from your actual organisation: one room per team with the leader and up to five members at their own desks, a meeting room, a lounge, and a bank of hot-desks, with the building growing as you add teams. Change your teams and the office rearranges itself to match, so the layout can never drift away from your real structure.

Does the 3D office work on mobile?

It is a desktop experience. The 3D office does not have a mobile layout today, so use it from a laptop or desktop. Everything you can do there, checking status and messaging an employee, works on mobile through the normal workspace views and chat.

Do I have to use the 3D office to manage my AI workforce?

No, it is entirely optional. It is a visual layer over data you can also reach through the Activity Feed, execution inspector, cost tracking, task board, chat, and every connected channel. Use it as your default check-in view, or ignore it completely and manage everything from the lists. Nothing depends on it.

Which plans include the 3D office view?

Every plan. It is part of the workspace, not a paid add-on.

Walking through the 3D office with a client on a screen share is a completely different conversation than showing them a table of agent names. They instantly get what we built.

Camille F., CEO · early-stage startup

Where 3D Office View fits

3D Office View is part of How you see what they did.

A real-time activity feed shows who is working on what right now. The step-by-step inspector traces every tool call, decision, and reasoning chain. Cost tracking breaks down spend per message, per employee, and per team. Walk through your live 3D office to see your workforce at a glance.

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